FAR CRY MAP
SUMMARY
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Singleplayer FPS map
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Far Cry Arcade
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Bounty hunt game mode
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800 players in the first 24 hours
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Rated 4.5 out of 5 by the community
CONTEXT
When I started studying level design, I worked on the first version of this project. Recently, I decided to push this map further using the Far Cry editor. To create a true Far Cry level, i emphasized on player agency and added verticality to my original map design.
BEFORE & AFTER
BLOCKOUT
FINAL MAP
PLAYER AGENCY
This map features four points of entry, providing a significant level of empowerment to players with varying playstyles. This design fosters dynamic gameplay, allowing players to choose between utilizing stealth tactics or engaging enemies directly from areas. Additionally, the inclusion of these entry options enhances the replay value of the map, as players are motivated to approach it multiple times, each instance offering a unique experience through different strategies.
Player agency extends to each area, granting autonomy in entering, leaving, and deciding within the village. Objectives offer choices: direct confrontation or stealth. Each objective's vantage point lets players survey the area before strategic decisions, empowering them to align with their playstyle.